Quote:
Originally Posted by Mister_M
Cool ! Will you also add an ambiant occlusion map ? If you don't see any objection, I would like to convert your ship to SH3 once finished.
|
Yes, I am working on it. It is a bit tricky because with so many destroyable parts, I can't bake it at once (otherwise when those parts are destroyed we would still see their baked shadow).
No problem for SHIII conversion, it is my understanding that SHIII has only a limited support of AO maps. A possible solutution could be taking only the AO UV projection, and blending AO and diffuse maps in one texture