Thread: [WIP] "Lochinvar" Clyde puffer
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Old 02-27-21, 05:10 PM   #34
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by Mister_M View Post
Cool ! Will you also add an ambiant occlusion map ? If you don't see any objection, I would like to convert your ship to SH3 once finished.
Yes, I am working on it. It is a bit tricky because with so many destroyable parts, I can't bake it at once (otherwise when those parts are destroyed we would still see their baked shadow).

No problem for SHIII conversion, it is my understanding that SHIII has only a limited support of AO maps. A possible solutution could be taking only the AO UV projection, and blending AO and diffuse maps in one texture
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