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Old 06-28-06, 12:43 AM   #8
panthercules
The Old Man
 
Join Date: Apr 2005
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Quote:
Originally Posted by U-Bones
Quote:
Originally Posted by panthercules
Quote:
Originally Posted by HEMISENT
I'm adding randomized patrolling wolfpacks to all the major convoys in your rnd file per CB's recent find. I've already installed 40+wolfpacks duplicating the given convoys waypoints.
Oh man - this sounds like an idea I was following in some other thread a while back, about whether it would be possible to have wolfpacks attack convoys so we as players could at least see the end results/aftermaths of such wolfpack attacks (occasionally coming across convoys with ships already damaged/on fire, or straggling behind from previous attacks) even if it was unlikely or impossible for us to actually see the attacks in progress. Is that what you're accomplishing here with the above effort, and is it working? When can we have it? - please please please please
See this thread.
http://www.subsim.com/radioroom/showthread.php?t=94400
Cool - that wasn't the thread I was thinking of but I hadn't seen that one and it was a great read - thanks for the link.

I sure hope this gets worked out and polished up and available for those of us who don't know a .rnd from a .scr - the idea of getting "real" convoy reports from other u-boats and actually having them conduct attacks and leave the evidence for us to find is just way too cool - I'm drooling Since I plan to be loading up NYGM TW 2 in a few days as soon as I get back from a trip, I am really looking forward to seeing these augmented campaign capabilities available for use with NYGM TW 2 - keep up the great work
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