Quote:
Originally Posted by Toyotagt86
While in the Silent Hunter 3 we do not have such mechanism to adjust the buoyancy accurately, it makes the player hard to control the depth steady.
Best Regards
Toyotagt86
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That’s precisely the purpose of my negative buoyancy.
To make the game harder, trying to simulate the difficulty of a steady position as it was in RL. It’s totally playable though, but you have to be more attentive than stock game, and it changes the way of planning attacks.
Stiebler and his NYGM was the first to introduce it, and perso i couldn’t play without anymore. Much more interesting than beeing a sitting duck!
Nevertheless there is still an easy way to disable it from my mod

Just let me know via PM if you are interested...