Quote:
Originally Posted by Ori_b
Thanks,
I got the Kara scenario already, I intend to deal with it after i gain more experience, or at least divide it to a number of dives.
looking forward for more 
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Yeah... I don't play it in one sitting. I have a life.

In fact, it helps to go get a book and just check in on the sonar shack every once in a while. It's a good scenario for a lazy Sunday morning... and afternoon... and evening... Once you make the initial detection, the pace picks up, but search is time consuming. One of the improvements I made in the most recent version is that the enemy subs' operating depths are chosen at random. Do you know which version you got off SubGuru? The latest one is v.3 The brief cover should have a screenshot.
I'm trying to create a similar multiplayer scenario where in order to efficiently search the area, the players have to divide it up, so it's an opened question about how exactly to do that. There might be more than one "best" answer depending on things. The problem is that MP scenarios need to play a little faster because you can't save them and pick 'em up later. That means the distance scale must be shortened, which means the search problem is simplified, which sometimes makes things too easy in my opinion. It makes no sense to search an area when in essence the target is already localized sufficiently well to kill it immediately.
I wouldn't put it past people to spend 8 hours in MP. I've talked to more than one person who's done that. I just have to be shrewd about chosing the search areas.