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Old 02-02-21, 11:07 AM   #9
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
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Quote:
Originally Posted by prowler3 View Post
GWX - Axis Mediterranean Aircraft Skins
GWX - English Nav Map and Grid Refs
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - Merged Campaign
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
ARB WideGui 1920x1080
ARB WideGui 1920x1080 v0.3.1
GWX - 16km Atmosphere
GWX - Contact Color
GWX - No Medals on Crew
CapZap1970 - 400m Depth Gauges II
Fix for the Recon Book ARB WideGui 1920x1080
GWX 3 St Naz and Schluese
Wac Animated Sub Pens interior start for GWX
SRM01 - Seabed Repair Mod
SRM02 - Option for GWX Enhanced Damage Effects
Fix for GWX and ARB 1920x1080 No officer at helms station
You have several mods running that shouldn't be installed until/unless they're used.
- Med. Skins. Not needed if not patrolling in the Med.
- Late war snorkel. Not needed until the time specified in the manual/historically.
- Merged campaign. Not needed if not patrolling in the relevant geographical areas.
- VIC41. Not needed unless patrolling in that sub.
You also have two Enhanced Damage mods installed. I am not familiar with the SRM02 one.
Might be best to read the mod section of the GWX manual.
I am also unfamiliar with the ARB mods but check them for sub files.

If you have negative buoyancy something has changed your sub files so look there (sub files) for your answer.
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