Quote:
Originally Posted by Jeff-Groves
That could be done.
You would need to change the light houses to a different file then use eqp.cfg to control when the ParticleGenerator is used.
THEN search all location dats for Light_hoouse so you can change the Placement Node information.
SweetScape 010 can do that in seconds instead of doing a manual search.
In stock SH3....
There are 95 occurrences in 35 files out of 97 files searched.
Granted not all of those will be French areas.
010 can also do a mass replacement of ID numbers/names once you build the new files.
|
Other idea would be to use the Commander Date feature, as Rowi did it in Ccom...
At a certain date in commander date folder, i put harbor kit dat (where the lighthoose is), with all particules set to zero, so the generic lighthouse doesn’t light anymore...and on other later date, i do the inverse...with stock harbor kit dat back again