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Old 01-30-21, 07:45 AM   #2
Benjamin2557
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Join Date: Feb 2013
Location: Besançon, France
Posts: 84
Downloads: 394
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Quote:
Originally Posted by mundio_73a View Post
Asking for help in modifying ships' equipment

Sorry for my english, the message was translated in google translator.

Attached I am sending a link to the google page with graphic files

https://sites.google.com/view/imbire...C5%82%C3%B3wna

I'd like to change the ship completely.
For this purpose, I chose the KILO (Project 636) and ASTUTE classes.
I note that the subsim mod with AStute does not work. I have a working mod with this ship, but have no idea where I downloaded it from.
I would like to put a 20-37 mm AA cannon on the coming tower in or near the place marked with arrows.
The cannon may not be visible underwater.
I want this cannon to combat airplanes and fishing boats.


Another problem is that I would like to increase the submersion time (oxygen reserve). Unfortunately, I don't know where it is configured.

I am looking for someone to help me with this.

Why do I want to make such changes?
One sentence of explanation: I play for fun - not for reality.


Best wishes,
mundio_73a

Ok, it sounds like a funny MOD !

Of course I can help, before doing that I need to know if you want to put three 20mm AA cannon or only one ?
If only one, which slot you would like to put it and if three, which slot you want your playable 20mm to be (the game allows you one playable gun and two playable flak gun) ?

For your second question, oxygen reserve is hardcoded, either in the .act files or in the .dll files or something like that.
If anyone can confirm what I'm saying ?
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