Stiebler, I understand what you are saying - depends on the .Rnd you are using I suppose - mine have ship classes in it ie;
[RndGroup 63.RndUnit 9]
Class=KLS
Type=102
Origin=British
Side=1
CargoExt=0
CargoInt=0
CfgDate=19390911
No=1
Escort=false
SpawnProbability=100
CrewRating=3
[RndGroup 63.RndUnit 10]
Class=OTSF
Type=101
Origin=British
Side=1
CargoExt=-1
CargoInt=0
CfgDate=19390911
No=1
Escort=false
SpawnProbability=100
CrewRating=3
[RndGroup 63.RndUnit 11]
Class=LLS
Type=102
Origin=Greece
Side=0
CargoExt=0
CargoInt=0
CfgDate=19390911
No=1
Escort=false
SpawnProbability=100
CrewRating=3
so it was fairly simple for me to change to LLS in neutral times
Same with the .Scr - mine has neutral ships sailing within convoys
[Group 91.Unit 29]
Name=US C2 Cargo#4
Class=LLS
Type=102
Origin=American
Side=0
Commander=0
CargoExt=5
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
Indeed just now while playing a test career came across a Neutral C2 in the middle of a convoy bound for Britain
I agree totally that we could do with more of the lit ships and no doubt Anvart will get round to doing them
I suppose when there are enough of them one of the big mods will include in their latest release but you will always have to have a couple of classless ships in the rnd or we will be rewriting it every new ship release