Ahoy, Fifi...
Can rule out that transfer snafu of your mod.. which to be frank, I never thought it was related to that any way.
For the record, I don't want it being thought of, that I am disparaging CCoM v12, either... as this is NOT the case, either.
After doing a test run with SH3 stock, CCom, & LSH3 ( I left out 1Alex's version, as it does NOT start you out in Strausland i.e the training base, heck SH3 stock doesn't either... but I checked the transfer, just the same, as to eliminate it being related to stock conditions...) can report the following:
Stock SH3: No issues with doing a transfer...
CCoM: See attached snap below...
LSH3 v15: No issues, & the whole selecting tranfers to flotilla's is radically different in set up...
CCoM transfer page in game:
Ok, here we have the transfer page up, in game.
I did note that when you mouse over the avatar (the double reversed N's icon, by the way...) when the mouse is on the mid way point of the right side reverse N icon, '2.Flotille', lights up.
I believe that was when after seeing it do that, I clicked.. thinking I was set to then click on 'Apply for transfer' (which lit up when I moused over it...).
When I clicked on that, was when I got the pop up stating I had transferred to 'null' which locked Me up from even backing out of the transfer screen & back to the office, leading to having to close out & then reload.
Best advice, short of going into the guts of CCoM, & adjusting the trigger for selecting 2.Flottile to not be so... broad, as to be triggered to highlight (which, I admit.. I have no knowledge on how to any way...

), just ensure clicking on '2.flotille' itself... so as to NOT encounter the null transfer issue...
Hope this info helps any one else who may inadvertently trigger that happening to them... unless someone knows how to adjust that & fix it from happening again...

which, ain't Me...
End report...
M. M.
