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Old 01-17-21, 09:43 AM   #793
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 874
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Found a bug - it's not introduced by TWoS, but I post it here instead of "SH5 bugs" thread as it has more of a chance to be fixed in TWoS than stock game.

In short: due to an oversight by SH5 devs, half the stock destroyers have non-functioning radars.

Longer version:

I noticed this on Evarts first while working on Captain Frigates. In sns file (text file responsible for assigning AI sensors to units), radar sensors are assigned to R01 and R02 bones. Except... there are no R01 or R02 bones in ship's .gr2 file. As a result, game is being told to mount radar on non-existing bones and what I think happens (would love someone to test this), is that ships will not use radars in game at all.

I found the same problem on following vessels:

- Achates (A Class Destroyer)
- Clemson Destroyer (which means Town Lend-Lease is affected as well)
- Keith (B Class Destroyer)
- Rocket (R Class Destroyer) edit: I was wrong on this one.
- Buckley
- Evarts
- V&W class destroyer
- Black Swan Frigate

If I'm right about this, fixing this issue (which would be very easy in itself - every ship has a number of unused bones, all that needs to be done is renaming one of these bones to "R01" in GR2 Editor) would have noticeable impact on difficulty, as all ships I listed above would suddenly become much more dangerous to the player.

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EDIT:

I created a test scenario in which 2 destroyers (DDAB Class - Achates) are sailing 1 km from my surfaced U-Boat, at night, in dense fog, in autumn 1944. At this point they should be equipped with decent radar (type 271). Both destroyers passed my boat without detecting it, and I didn't get any "radar signals detected" warning - so it seems there indeed is a problem.

Last edited by kapuhy; 01-25-21 at 03:06 PM.
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