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Old 01-15-21, 03:43 AM   #33
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
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Quote:
Originally Posted by Viktor_Prien View Post
*Personal Note ( Aircraft Bones ):

B1 = Internal Bombs Bay Forward Left
B2 = Internal Bombs Bay Back Left
B3 = External Left Wing
B4 = External Right Wing
B5 = Internal Bombs Bay Forward Right
B6 = Internal Bombs Bay Back Right
It's simpler than that: any bone named B01,B02... will be recognized as weapons slot. You can place them wherever you wish on the model and use any aircraft-portable weapons with them. L01... are for reflectors, R01... radars, O01... visual spotters (usually only one per plane of each), P01... - pilots/crew. EDIT: also, GR2 Editor allows you to rename bones and (though you'll need an older version for that as this functionality is broken in newest version included in TWoS) even to clone them.

Quote:
Originally Posted by Viktor_Prien View Post
Update:

The aircraft loadouts are for the most part messed up or not working as they should ( Depth Charges in particular ) in the basic TWOS.
Fixed the aircraft depth charges, now they work as planned!
Can you elaborate? I'm in the process of adding some new planes to the game so I'm quite interested in learning of any issues with weapons they carry.
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