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Old 01-15-21, 03:20 AM   #17
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,193
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Quote:
Originally Posted by Mad Mardigan View Post
Just out of curiosity, any idea if this is modeled in say... CCoM v 12, by chance of those Catalina aircraft..??

Just curious....

M. M.



post edit:

From Aquelarrefox's post, right after yours, is this info:

in air folder you have : ALBS_MADCatalina and ALBS_PBYCatalina

Did some looking in the data\Air folder, & located ''ALBS_PBYCatalina'', but not the ''ALBS_MADCatalina'', so 1 of them, is modeled in CCoM v12, but not both... hmm....
Far as I know NYGM is the only mod that has a MAD Catalina. However it is easy to add to any install.

On a side note for anyone like me who thinks the escort AI in the game is too weak,(throughout the war) I've been using the RandomizedEvents.cfg file lately to make them tougher. Am encouraged by the results so far.
Specifically, I've added a spread of possible levels of the "Noise factor" section found in the hydrophone section of the sim.cfg file that depending on the value chosen by Commander, makes the player's sub more easily detected by the escorts or keeps the value at the "stock" level of whatever sim.cfg file is being used.
p.s. As is known, the .exe file has AI code. Need proof ? One can delete files that control the AI, i.e., the sim.cfg file, and the game will run.
Doing so makes them "uber" so it would appear the various files in the game that control the AI are there to "tone it down" from this uber level.
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Last edited by John Pancoast; 01-15-21 at 06:07 AM.
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