Quote:
Originally Posted by Viktor_Prien
@kapuhy
Danke Herr Kaleun very useful information!
Do you have any idea why if the IIA is not playble, in the .cfg file instead is listed as playable? ( HumanPlayable=YES )
Is it used for some kind of sub-hacks maybe?
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No idea what this parameter does, but it does not allow to select ship as playable unit (wchich would be impossible anyway without interior modeled).
Quote:
Originally Posted by Viktor_Prien
I'm making all these questions about the sub file structure because to import correctly the various files/3D stuffs I need to know, before, exactly what the current file structure is. Again thank you very much for your help and tips, very much appreciated here! 
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The information is, sadly, quite spread out over multiple threads on the forum. Here's few useful ones I had bookmarked:
GR2 Editor Thread:
https://www.subsim.com/radioroom/sho...d.php?t=188290
TDW's thread on importing .dat format units into SH5, also contains lots of info on how SH5 damage system works:
https://www.subsim.com/radioroom/sho...71#post1644371
"Complete Idiots Guide to Goblin Editor" (contrary to the title, very useful for non-idiots as well):
https://www.subsim.com/radioroom/sho...d.php?t=165805
Rosomaha's C3 Cargo Ship mod thread also contains lots of useful info on creating new units:
https://www.subsim.com/radioroom/sho...d.php?t=245139