Well hack it is, because if I set the lost time contact to 1 minute, Ill never again have to worry about being dc'ed for 1 hour after an attack run. 1 minute lost time means that all I have to do to get off the hook is to keep the stealth-o-meter green for 60 seconds. Thats way gamey.
Unfortunately it is the only answer I have to the Über Corvette with the GPS lock on my absolute position. I managed to shake off a destroyer, however. I wonder if the SIM.cfg "hack" of the sensors will kick into effect immediately, or first after a restart of a patrol. The Lost time value works immediately, but I saw no improvement else. It still homed in on me like flies on a cow pie.
Another thing is, I didn't really have problems with the corvette going blind in its attack run. It did, I got some precious seconds "in the green light" where I could try and manouver at flank speed. However, it simply wasn't enough before it stopped the run and started turning, thereby unavoidably reacquiring its iron gaze on my position and doing yet a new figure 8 attack run, and so forth and so forth. No matter where I was or what I did to try and fool it. Its the sensors it has that are way too good.
What are the other values for, btw? Would they be worth fiddling with?
Last edited by Immacolata; 06-25-06 at 09:04 AM.
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