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Old 06-24-06, 10:02 PM   #4
Der Teddy Bar
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Join Date: Jan 2002
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Quote:
Originally Posted by panthercules
Sounds great - can't wait to try this out. Just a couple of questions:

1. Does this only work with the NYGM TW mod? I'm still running GW 1.0, but I'm expecting to give TW a shot once I get some time to figure out all my little personalizations again. However, that might be a few days yet and I'd like to try this 'scope fix in the meantime if it will work with GW (those Type IX scopes sticking up have really been bothering me).

2. Do you need to be in port to do this mod (I assume so - just checking to be sure)?

Thanks for getting this figured out - great work

BTW - if you settle onto the bottom with your scopes sticking out through the keel like some of those pictures above, do you get periscope damage? That would be pretty disconcerting if you weren't expecting it
1. This is a stand alone mod that is compatible with any install, such as GW and will be included in the next revision of the NYGM Tonnage War.

2. The u-boat is actually loaded each time you start, that is, as I was changing the scopes I was not required to exit the game only the mission. I suggest making a backup of your save games and try it.

3. Not tested but there is no collision sphere on the persicope apart from the one located at the very top and the damage zone is not all the way to the base and is still inside the u-boat.

As far as rectifying the issue there is a small catch. I can easily 'resize' the object so that it does not stick out the bottom of the u-boat. The catch is the location of the view does not in this instance move in relation to the change.

Or to say it another way, if I resize the scope by 1 metre then the view is 1 metre out of sync with the actual view location.
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