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Old 12-31-20, 02:37 PM   #114
Kal_Maximus_U669
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Quote:
Originally Posted by Eremit View Post
Correct, the decision to choose this screen resolution of 1360x768 at that time was due to technical reasons. We at LSH3 were the first to want to use the widescreen format in a large MOD. At that time there was only one possible adjustment file d3d9 that worked. The entire program structure of SH3 with more than 50,000 lines of menu.ini, numerous cfg files and hundreds of graphics had to be adapted or recreated: That was months of work for a small team. When we were finished, the development had overtaken us and it was now possible to use 1920x1080 as well. But a change is not that easy to make and that would have required time and manpower that we no longer had.
This is not an excuse, it should be an explanation for people with a technical understanding, but not for forum trolls and foolish talkers and know-it-alls.
I find this remark inappropriate here....
"This is not an excuse, it should be an explanation for people with a technical understanding, but not for forum trolls and foolish talkers and know-it-alls."
I understand all this without problem ... that everyone continues ... I did not want to criticize ... this idea far from me and I understand very well the dificulter of the work and the time to pass for so little positive result Ubi will do well to make an effort the games are amortized ... almost 20 years ....

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