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Old 06-24-06, 01:27 PM   #28
DeepSix
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Join Date: Mar 2005
Location: Music City
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Quote:
But that is the problem with MP. Most devs don't seem to be able to look beyond a very FPS style of doing things.
I think that hits the nail on the head, and my apologies, because I think I gave you the wrong impression. I just meant that MP makes things more FPS-like, but I don't think that necessarily makes the game better. My opinion is that MP is included so often in games because it acts as a sales tool; if a game is an online frag-fest that every kid and burning dog will be playing because it's the "in" thing, maybe they won't notice that it's utterly formulaic and in no way different from any other FPS out there.:p Spend $50 or $60 to do the same thing you spent $50 or $60 on last year (and that you could get now in the bargain rack for $20). I don't want MP in SH4, either. If it is there, I just won't play it.

What I would much rather see is a skillful incorporation of the ostensible reason for doing MP - wolfpacks - into the single player game.

[Edit - my vote was for "good, more time for single player"]
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Jack's happy days will soon be gone,
To return again, oh never!
For they've raised his pay five cents a day,
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For tonight we'll merry, merry be,
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Last edited by DeepSix; 06-24-06 at 01:31 PM.
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