The files would need to be in the game's folderstructure on their own, and not compiled in a big library file-blob. (the shared resource .RESS files range from 45 MB to 1.5 GB) If you need a tool to extract and compress some of them then I doubt it will work. Imagine the backup of applying such a big library file. But I don't know anything about how Unity games are organized. I better leave those comments to those that tried.
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