Thread: AI and radar.
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Old 12-20-20, 10:12 AM   #1
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
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Quote:
Originally Posted by Hebe Vollmaus View Post
My installation uses Radar inGame. To warn, to detect, and also to attack my Sub. Can be easily checked by reducing the AI_Visual MaxRange in AI_Sensors.dat. Say to be 800 or 1000m. InGame can be verified by the spherical-lines around the targets on the Nav-map.
Air attacking only with Bombs-equipped. (What do you think are BombDummi is good for?) Even a Swordfish, which is not equipped with Radar in my install for the entire war, will attack my sub out of LongRange if something else, for example a Catalina with Radar has detected my sub.

I would say if this is the case, you have a broken install. Broken or misconfigured.

This is exactly what happen in my install. Yea, i was very impressed where i was gunned from different directions for the first time in an early GWX not seen any target-ships around me.
I have not seen AotD by myself, so i cannot compare its behavior.

I would say: GWX.
No, i dont use GWX v3. Only parts of it.

Its not needed. The game has it already.

Greetings.
<shrug> Our (and it would seem Stiebler's) experiences are different and rest assured my installs are functioning as they should.
Well, except for the rwr showing a bearing to the plane/ship.......
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Last edited by John Pancoast; 12-20-20 at 10:24 AM.
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