Quote:
Originally Posted by Mad Mardigan
In my case, all of the sinkings, except the last 2... were more than several hours apart & many miles distant, to boot.
The last 2, the Med. freighter & the Aux. Transport, were the only 2 that were in close proximity to each other, YET... were not traveling together.
That Med. freighter, was on a base course of 170-175 & the Aux. Transport, was on a base heading of 135-140'ish, as I recall. In short, they were NOT convoy'ing... the other 3, were all soloists.... alone.
After I sank the Whaler ship aka tanker, I radioed in then as outlined, I saved... for some reason, after I radioed in of sinking the 2 listed last.. I got docked a lot of tonnage right after that was done...
None of the ships I sank, were near land in any shape, form or size... they were all deep water sinks. I watched the event window that popped up.
M. M.
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ok....this thread-set is finally making sense to me.
there is an unexpected feature in Stock 1.5 UBM that, under certain circumstances, ships that you sink in a specific convoy come back to life and if you sink them a second time you do not receive credit. everything else is fair play: you expend extra ordinance, the enemy ships can damage/kill you, time passes, etc, except the second kill is not creditable.
the certain circumstances usually involve a save and reload.
i have never been able to wantonly recreate the situation but having experienced it enough times during play, i recognize it when it occurs.
for example, i have wiped out an entire convoy. it was small and unescorted. i saved the game, became distracted, and when i returned, i was dead. so, i reloaded the save game and WTF, there is the same convoy i just wiped out, with the same ships, headed in the same direction.
there is no explanation other than it is an unexpected feature. it is what it is.
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Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10