Quote:
Originally Posted by propbeanie
Was it Zel a few years ago (2010??) that used a re-worked torpedo as a depth charge for the surface ships? Who ever it was, had a time of it getting it to sink, but it did work. You just lose a torpedo in the library file. Most everything you attempt to mod though, is a work-around and / or compromise... sigh.
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That's why I mentioned the Super Fletch she has 10 firing torpedo tubes and 8 showing on the deck so we wouldn't loose any thing realistly,, but alas I don't have ant ai subs to hunt been reading all the threads on the subject,, apparently I'm missing something,,..the gentle man that did the total war mod ,,I believe that's what is called had some other DDs and DEs playable but need the torpedo load straightened out but they look very nice