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Old 12-14-20, 01:13 PM   #2302
mikesn9
Sonar Guy
 
Join Date: Feb 2013
Location: Sarasota Florida
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Quote:
Originally Posted by Front Runner View Post
I can confirm that [Saving/Closing FOTRSU/Starting FOTRSU/Loading] after sinking Warship targets resulted in the "gauges at high noon" issue. Also note that the mouse no longer controls the Sonar Sound Head in the Sonar Station even though the readout on the left side of the screen tracks the mouse.

After sinking 3 targets (2 Warships, 1 Merchant), I made several saves, each one independent of the other, as I continued to play, clearing the area. As I cleared the area on the surface at night, I frequently checked the Sonar Sound station manually sweeping with the mouse. I noticed green light sound indications to the side and behind me. I thought perhaps some ships had slipped by unnoticed so I altered course to chase them down. As I passed one of the already sunken vessel icons, the sound signal tracked behind me. I checked the bearings for the 2 other sound sources and sure enough, they pointed to the already sunken vessels.
As I continued to play (at 1X speed) for a few hours, I made several more save games enroute, each one independent of the other. I continued to track the already sunken sound sources for quite awhile as I proceeded to another destination in my Patrol Area. It was getting late in the day IRL and I saved and quit SH4.
This morning, I fired up SH4 and loaded my last save game and it came up with guages at "High Noon" and the mouse did not operate the sonar head.
I experimented quite a bit and discovered that my last GOOD save game was right before I sunk my first Jap Warship Target. I repeated this test several times. All of my save games after that point result in gauges at "High Noon".

I suspect that the fact that the sunken vessels continued to emit a sound signature may have something to do with this issue.

I will prosecute the target from my last good save game. I had a very good approach so I will be able to sink the Heavy Cruiser. After I sink the first Warship target, I will save the game and see if when I Quit/Start/Reload if it comes up with guages at 'High Noon".

On the way to my Patrol Area, I sunk a Fast Hansa Merchant Target and I had no issues with the save game following that sinking. I was not in my Patrol Area.

[EDIT] I loaded the GOOD save game I made after sinking the Fast Hansa Merchant (7590 tons). It does NOT show up in my Sonar Sound Head sweep. It is quiet where the ship has sunk. I am 9000 yards from sunken ship. I changed course and drove the boat closer and it remains quiet. I then loaded the BAD save game made after I had sunk the Heavy Cruiser Tone Class (15200 tons), Medium Modern Composite Freighter (3391 tons), Seaplane Tender Chitose Class (9000 tons), and another Medium Modern Composite Freighter (3381 tons vs 3391 tons (above) vs ONI41-42 book 3380 tons ?). There is a surviving Modern Passenger Liner (5083 tons) nearby and I am picking up Sound from the her on Sonar Sweep at the correct bearing but the mouse no longer controls Sound Head and all gauges are "High Noon". I am NOT picking up any Sound from the last two sunken ships on any bearing, they are quiet. I am within 5000 yards of their position. After loading another BAD save game, one of the sunken ships can be heard banging on the bottom? All gauges are stuck at "High Noon." I am at Full Stop. I am in excess of 1000 feet of water. I am 2000 yards from her sunken position.
Let me reiterate that at the time the save games were made I was able to detect sound from sunken ships at a great distance in excess of 10,000 yards. I am sure of this because as I was clearing the area, I picked up Sound and investigated as described above.
Right now, the only working save game I have was made prior to my encounter with Warships in my Patrol Area. ALL saves made after that initial sinking are BAD.
There are clues in here somewhere...

mikesn9, you were in your Patrol Area when you encountered this issue. In your post you mentioned that you had sunk a Jap Sub Warship. Do you remember if you checked your sound head to see if it continued to track the sunken vessel?

There are several rabbit holes to go down here...

Yes, I was getting sound from the sunken ship. However,this not the only time that has occurred. It hasn't seemed to be related to 'high noon' so far.
I was in my zone, 'near' Japan mainland, one of Propbeanie's mention of possible causes. No planes or munitions active.

before questions: FOTRSU v1.26p, LAA, C:\SH4, win 7 64 bit, no tab outs to windows.
MODS:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisofdt\Wolves Of The Pacific\MODS]

100_FalloftheRisingSun_UltimateEdition_v1.24_EN
101_Patch_v1.2To_v1.26p



I do have a question for Prop or Marco:
Are there any other add-on mods I should be using to help out here.
It IS getting frustrating to be doing well and then have it blow up in my face.
I'm thinking, if there are add-ons, to start with pristine and work up, restarting from scratch.


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I spent the cold war under water.

Last edited by mikesn9; 12-14-20 at 01:38 PM.
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