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Old 12-07-20, 07:02 PM   #5
KungPao
Seaman
 
Join Date: Nov 2019
Location: Type 091's engine room
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Hi FPSchazly
Thank you for your thought on this


Quote:
Originally Posted by FPSchazly View Post
Also, just to double check, you did these tests at the same layer depth? Layer depth always changes each time you reload a mission.
Yes, I am aware of that. As soon as the scenario begin, I save a file and named it “01, layer 439ft”

Quote:
Originally Posted by FPSchazly View Post
The game considers the aspect of the target to the seeker head, so a head-on boat has a smaller lock-on target than a beam-on boat.
I am also aware of the signature difference on the front and side. Last week I began to curious , I wanted to know what is acquire range for act/passive Torp on bow/stern/side. Then I begin some tests which eventually leads to this topic.



I made a spreadsheet to record these data, but as you can see it is still very crude. The project stopped right after I started it. Because I realized the depth/sound speed is a variable too. Then after couple testing I noticed that something is not right. It seems the acquire range reduced as the depth increase, no matter what the ocean environment is.

That’s how I started this test, try to see if acquire range is the same at different depth but with same sound speed. I guess I got a "no" answer. But you are right, I should run more test from beam . The reason I choose head on is easy to handle, I just have to make the torp turn 180 degree. After double thinking, I guess I should make sub stop, then a little bit micromanagement I can make the torp come in right at 90 degree.


Quote:
Originally Posted by FPSchazly View Post
Have you tried the test without the layer? That's just introducing another variable here (that you are correct in thinking shouldn't matter with how you've done the test). I would try without the layer and see what happens.
That’s a good suggestion, I will do more tests latter this week

Last edited by KungPao; 12-07-20 at 07:19 PM.
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