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Old 06-23-06, 09:50 AM   #14
JScones
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Join Date: Apr 2005
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Quote:
Originally Posted by JScones
Quote:
Originally Posted by Kurushio
There is another problem with SH3 Commander...when you start your carreer in a type II it gets the Uboat numbers wrong (too high) even though on the dropdown list it has the right U- range...which is a bummer for realism.
There's two aspects to your post:

1. The use of "high" numbers when starting a career in a IIA
This is deliberate.

Beery would provide the best explanation, but basically the numbers used for IIAs are actually IIBs (I'll point out that IID numbers are not affected). This is to reflect the fact that the six IIAs spent very little time at the front (again, Beery would explain his rationale better, but he isn't around anymore). Unfortunately, Beery could never crack the sub-naming in SH3, otherwise the IIA would have been rebadged as a IIB long ago. Personally, for me it is less realistic to think I am sailing around England in a IIA. Limiting the sub numbers to 1 through 6 would annoy me more than simply seeing a label titled "IIA" in the SH3 menu screens (IIRC RUb changed the IIA specs to be the same as IIB - I don't know whether the changes have cascaded to other mods). But each to their own...if you really must have a random IIA number, then either:
a) simply role a dice before starting your career and set in SH3Cmdr whatever number comes up, or,
b) delete ...\SH3 Commander\U-boat\IIA\data\Roster\German\Submarine\SSTypeIIA.cf g
Hehe, I just remembered the main reason why SH3Cmdr uses IIB numbers instead of IIA numbers...

It wasn't due to a lack of IIAs in combat, it was simply due to the fact that the 1st Flotilla didn't have IIA's, they only had IIB, IIC and IID's!
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