Quote:
Originally Posted by jorgegonzalito
Perhaps it sounds good in theory, submerged I always sail at 1/3 but if I am at 250 feet and the submarine does not stop going down, if I increase the speed I end up crushed like an eggshell. This version of Silent Hunter does not seem to have the option of being able to independently control the fore and aft planes. I remembered a scene from "Ice Station Zebra" where, faced with an uncontrolled dive by a bow torpedo tube open to the sea, they eject the ballast and make an emergency reverse gear. I don't know if I could have done anything else, but luckily and after repeating the maneuver three times, I managed to stabilize at 200 feet and as soon as the Japs left I came to the surface.
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what i meant was: increase your speed and raise your depth simultaneously.
for example, you are severely damaged at 220 ft doing 1/3 speed.
as you repair your boat, you notice that you are diving past 300 ft.
set depth back to 200 and raise your speed a knot or two.
if the dive is not checked and you are not rising, keep adding speed until you rise in depth. as you get to 200-220, slow down, back to 1/3.
you may have to do this continually until you fix the flooding or escape and surface.
real immersion.
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper



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Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10