View Single Post
Old 11-24-20, 09:14 AM   #3
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
Posts: 4,254
Downloads: 460
Uploads: 29


Default

Quote:
Originally Posted by jorgegonzalito View Post
In one of the many bitter drinks that this game gives us, If you stick your head in the mouth of a lion you will most likely lose it, if you try to penetrate a Japanese task force to sink one of their aircraft carriers, the same thing will probably happen to you. I suffered the persecution of several warships. Despite being 150 feet deep, a pass from one of them caused several damage to the bow. A bulkhead, transmission of the bow planes, torpedo tubes, etc. The point is that the submarine was tilted towards the bow and began to descend without being able to stop it. I set a dive, hit the A key but nothing. I only managed to reverse and blow the ballast tanks with the E key. This gave a partial result since the submarine went up again, but when the engines stopped it went down again. I repeated the operation several times and the compressed air reserve was running out, but luckily the damages mentioned were repaired and I was able to stay at a stable depth. My question to you who always help me with your wise advice, is the following: What did I do right? Was it the only thing she could do or was there something else? Thank you very much for your responses. Cheers!
what miken9 said +1...except i am not sure you need to be 100 ft below the therm when attacking. maybe while escaping but i prefer to stay just under the therm when attacking. but we are arguing minutiae.

you did not mention your speed during your damage control. hydrodynamics can be tricky. your boat had taken damage and had negative buoyancy. you probably could have better controlled your depth if you increased your speed. you will probably be asking next: how much or how fast should you go? the answer is: just fast enough to control your depth....it depends on your damage and negative buoyancy. while you are trying to repair damage and keep from sinking below crush depth, you also have to worry about generating too much noise such that you are detected/attacked again.

some Kaleuns have used a variation of sprint-drift: use enough speed to get your boat to a safe depth and then cut your speed (and noise) while watching your depth. when you pass your comfort level depth, increase your speed just enough to make the boat rise to a safe depth. repeat until you are out of harm's way or you are destroyed. best bet: start accumulating repair-guys. put them in DC but also put them in the compartments with flooding damage.

good luck!
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote