View Single Post
Old 11-05-20, 06:42 AM   #13
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Demon777 View Post
yes, but how?

I have TWOS installed, and your Eco-mod v.0.2.1 on top of it. Should I download smth additional ?
Yes indeed, the mods that you are looking for are part of the Dynamic Environment SH5 v 2.9 package, available at the following link:

https://www.subsim.com/radioroom/dow...o=file&id=3975

They are numbered sequentially from 11.a.I to 11.c.III; lowercase letters indicate the type of "plants": a for kelp forests, b for Posidonia meadows, c for coral reefs; roman numbers indicate texture resolution: I for 512x512 pixels, II for 256x256 and III for 128x128.

Unfortunately I couldn't find a way to implement different ecosystems in different areas of the SH5 world, so you can only use one version of the mod at any time (enabling more than one version will overwrite the same files). Nonetheless, you can switch version at any time. To help you decide which one you should better use depending on your patrol area, I am posting here three maps displaying the global distributions of the featured marine ecosystems:


Kelp forests


Posidonia meadows


Coral reefs
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote