Quote:
Originally Posted by John Pancoast
Actually it's been known about since very soon after the game's release; I was just surprised some long term players didn't know about it.
No big deal. 
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Because i never played with crew fatigue on, always no fatigue to avoid tiring/boring crew management.
Now that i tested it, and figured out this weird 3D rendering value affecting the crew clock (still don’t understand why, it should not), it’s interesting to set a crew fatigue compromise (Enjoyable/playable)