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Old 06-20-06, 10:32 AM   #2
U-Bones
Grey Wolf
 
Join Date: Mar 2005
Location: Treading Water
Posts: 847
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Quote:
Originally Posted by kevtherev
It is possible, in SH3 Commander, to allocate qualifications to ordinary seamen and also to double the qualifications for Warrants, and triple them for Officers.Whilst I think that I am correct saying that the "multi qualifications" for officers plays a role on the related departments efficiency, how does NYGM handle the other qualified crew-members when applied to a particular department. For example would a Machinist qualified seaman improve the efficiency of the engine room when he is allocated there. Same applies to "Multi" qualified Warrants.
Having read your excellent NYGM Manual I am a little puzzled as to your description concerning the Visual Sensor mod. as to the meaning of mps when applied to the BOW ON / BOW OFF statements (Page 49), what does mps stand for. Also is the statement correct:-
For BOW ON on a clear night with:
0 mps you will get detected at around 1200.
10 mps you will NOT get detected.
as in all other cases of 10 mps the detection range is substancially less than those at 0 mps.
Mentioned elswhere in the forum is:-
When selecting PORTUGAL in the MUSEUM menu I also get a CTD.
I also cannot see which NYGM version, after applying updates, I have as the only scrolling message is the one concerning 'Launched by SH3 Commander'
Otherwise, as you have been informed many times before, NYGM mod and SH3 Commander are 'Absolutely Fab'
Qualification bonus is controled for each rating by QualEffect in /cfg/basic.cfg - for example

[CREW_0] ;SEAMAN
QualEffect=1.2

Here a rated Seaman is 20% more efficient than an unrated. Note that the rating only applies to appropriate compartments. Additional ratings have no effect, the only thing that matters is the rating for the assigned compartment.

Note that the example is not a stock number, and I do not give ratings to sailors.
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