Quote:
Originally Posted by Bubblehead1980
Wow. That is pretty cool. Damage points might be a bit high lol but pretty cool.
Quick question. How to reduce the crazy amount of planes a carrier will spawn? June 1944 trying to shadow Ozawas force and the amount of planes that tf is spawning is ridiculous. lol Reminds me of stock. Running TMO, but in general? I know in CFG file could remove the squadrons but dont want to do that, just their spawn rate is wild. Unlimited lol
|
Quote:
Originally Posted by KaleunMarco
dumb ass question here: don't the squadrons have a limited quotient of aircraft? 
|
Yes. Like in an AirBase, it all has to do with the AirGroup squadrons:
[AirGroup 1]
StartDate=19380101
EndDate=19421231
Squadron1Class=USTorpedoBomber
Squadron1No=5
Squadron2Class=USFighter
Squadron2No=5
Squadron3Class=USDiveBomber
Squadron3No=5
AirGroups go by date, so there are 5 TB, 5 Buffaloes, & 5 Dauntless on a US Early War CV... in FotRSU, anyway... Doesn't sound like much, but really, they all can respond. A submarine sighting is grounds for a minimum of 7 planes to respond... a DD will generate 2 or 3, CL gets 3 or 4, etc., and the game kind of picks and chooses what it wants to send, and when, based to an extent on the AirStrike.cfg - but no matter what, it's like the planes are constantly in the air responding...
Here is the "Normal" US AirBase:
[AirGroup 1]
StartDate=19380101
EndDate=19420601
Squadron1Class=LBSUSSearchPlane
Squadron1No=6
Squadron2Class=LBSPBY5
Squadron2No=6
Squadron3Class=USFighter
Squadron3No=4
Squadron4Class=FBP47
Squadron4No=4
Squadron5Class=FBP35
Squadron5No=4
Squadron6Class=FBP40Warhawk
Squadron6No=4
Squadron7Class=LBPV2
Squadron7No=6
Same basic principal. btw, the Catalina are "killer"... fearless even... lol - What we were thinking of doing in FotRSU, was to have further "specialty" bases, ala lurker_hlb3, but with "Navy" air stations that fly Navy planes, and Army Air Force bases with just Army planes. Sort of like we did with the "Cactus" air base, to reduce the air response from Guadalcanal, and only having 2 or 3 planes at a time at various times. We had done similarly in an earlier version for AirBases on Japan, with only a couple planes of 2 models for small bases, closer to where a player sub would be "seen". Much better air response... So take those 5 counts down to like 2 each, and it should be much better.