Non-player missions fixed
Using an extremely high medal (award) threshold is only one puzzle piece. RSR had the eleven non-player missions listed above. Paired the non-player mission types down to the following nine (again, this is from the campaign_data file within the main campaign folder):
[NON-PLAYER MISSIONS]
Non-PlayerMissionTypes=ASW_PATROL,RESUPPLY_CONVOY,SSBN _PATROL,SS_WOLFPACK,LANDING_FORCE,SSN_WOLFPACK,ASU W_STRIKE,SHIP_RESUPPLY
Non-PlayerMissionFrequency=0.10,0.10,0.11,0.13,0.13,0. 11,0.12,0.11,0.09
Non-PlayerMission=ASW_PATROL_0
Non-PlayerMission=RESUPPLY_CONVOY_0
Non-PlayerMission=SSBN_PATROL_0
Non-PlayerMission=SS_WOLFPACK_0
Non-PlayerMission=LANDING_FORCE_0
Non-PlayerMission=SSN_WOLFPACK_0
Non-PlayerMission=ASUW_STRIKE_0
Non-PlayerMission=SHIP_RESUPPLY_0
*I THINK* what was happening the percentage of each non-player mission was so low, the game never generated a non-player mission.
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