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Old 09-06-20, 01:48 PM   #21
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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November 14 1942

USS Pollack

Received message about enemy convoy and task force yet again heading for Guadalcanal. Positioned sub as picket near savo island. Before midnight detected enemy force. Closest was a lone contact making speed sweep counterclockwise around Savo Island. Turned out to be a destroyer. Ordered a dive and had perfect setup from 1000 yards on DD making 34 knots. Fired four Mark 14's, three prematurely exploded alerting the DD, the final one ran deep In spite of being set shallow as possible). DD changed course came in fast pinging. Went to 275 feet, charges exploded as passed 175. Minor damage, leaks mostly, some damage to conning tower bulkhead, tdc, sonar stack. All repaired.

Soon could hear sound contacts from all around in distance as well as heavy explosions and gunfire. Came back to scope depth to see DD adrift and burning. In distance could make out US vessels. Two battleships were most distinguishable (USS South Dakota and Washington) along with some destroyers.

Five minutes later, they opened up with main batteries at something else. Came to radar depth, there was an enemy battle line in distance.Visual inspection revealed pagoda mast structure of japanese battleship in distance, confirmed by the flash and glow of its main battery. Large shell splashes visible via scope.

Battle went on...massive explosions in distance. By time was a ble to close in submerged, the battleship was a flaming wreck which capsized. Found a burning slowly creeping away. Finished it off with torpedo.


Surfaced around 0400. As passed Tassafarronga area, spotted a beached freighter in distance. Part of the enemy convoy that made it through, beached itself. Too shallow for torpedoes, finished off from 6000 yards with deck gun as sun rose over Savo Sound.


This was the Second Naval Battle of Guadalcanal. still rather impressive to watch the massive gunfights unfold in sim.See how it the battle plays out vs history. Have them at historical time and place. Just need to get AI torpedoes finally working in TMO, would add a whole new element.
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