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Old 06-19-06, 04:21 AM   #6
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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The UGST will have the same controls listed above, with the following changes: the snake button selects the 2-d snake pattern, and the circle button selects the 3-d helix search pattern (this can also be disabled by selecting a combination of the Circle select and setting the floor, ceiling, or search depth closer than 200ft).

When operating in Snake mode, the ASuW Safety defaults to off and cannot be set. In order to set wakehoming mode, set the ceiling at 10m or less (the exact details of things like this will be worked out in early testing and can be changed easily) and the torpedo will operate as a wakehomer only. In circle mode the torpedo operates using the same helix depth controls as the TEST, and the ASuW Safety can be toggled off by setting the ceiling at 10m or less.
I'm having some conceptual issues working out the ergonomics of the situations where I have to use the ceiling to set the ASuW Safety function and also have it be a selectable depth for a wirecontrolled torpedo. This goes for the ADCAP as well, but it's less of an issue there, for me.

When I actually sit down to do the coding, the solution should be obvious then, so consider these features to be up in the air (well, actually its all up in the air, since only the core technologies are done).

I hope to make serious progress on some of these doctrines today.

Cheers,
David
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