Quote:
Originally Posted by goldorak
Agree 100% with you.
It seems that Luftwolf in the next iteration of the mod has reduced a lot the effectiveness of the sam's.
Short of not having detecteble masts this is the biggest change which makes shhoting down air platforms much more of a suicide attack for the subs. 
|
I've given the AI lookout's on the P-3 and MH60 the ability to see submarines near the surface and automatically call them out as visual tracks and mark them, the same as they do for surface ships. AI aircraft will also be given a similar fix. This, combined with the increased effectiveness of the flares, should give submarine players a lot of pause before trying to engage with the SAM, there is a really good chance you will be seen before you can even get to the surface, depending on the conditions.
In regards to the autocrew issue, I find I have just enough to do playing with only the Active Intercept, ESM, and Radar autocrews. When I am playing this way, I feel I have the most control and situational awareness. Working for the solutions yourself and walking through the steps of the process gives you a lot more options when it actually comes to making a tactical decision, as opposed to being fed the specific info out of context.
I think the problem is that a lot of missions are "action packed" or simply not good missions... even in the vast majority of the multiplayer games I player, I find I have more than enough time to work the sonar and do my weapon presets and make a bearing change or pop to PD depth or something... in other words, there is generally more than enough time to do all the things I need to do before the shooting starts and all the hard work pays off. In the heat of the battle, the last thing I want to be worrying about is the TPK of that neutral at 20nm and is it a freighter or cargo ship?... submarine warfare is about working steadily when you can move slowly so when you have to move as fast as you simply can act with the best knowledge available and not have to reason out your situation in media res.