Quote:
Originally Posted by Der Teddy Bar
Phylacista,
The grey contacts mod is here - http://www.filefactory.com/?560501
This was done by From the readme... Hopefully all due credit has been addressed.
Update:
I've updated this mod to eliminate the contact "tail". The only drawback to this mod is the tail for your uboat is also missing.ginal.
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perhaps what I asked above was not perfecly clear (since Im no native english speaker):
I get single ship contacts some km around my boat. First I took them for spotted ships but neither my watch officer gave any sight contacts nor did the icon change on zooming in (you know - on higher soom levels the square of a merchant changes to the shape).
thanks! You are really fast! The contacts being grey is a step in the right direction, but I would prefer getting no single ship contacts at all. Since there is a mod included in NYGM to re-enable single ship contacts there sure must be a way to get rid of them.
In my previous SH3 (before NYGM 2.0) I did the gods eye myself. All contacts were grey except of the tail. When changing the tail color or removing it it will also change or remove the torpedo line on TDC - that I want to keep.
SH3 Modding must be making compromises the whole time and there is always some player who disagree with the direction taken...
TW2.0 is great so far! Previously I had 1.0 ontop of GW with EUC and some tweaks I did myself to menu_1024* - the maps and chronometer in map view is what I really like - that was the main reason using GW before.
Did you take a look into sales' TDC mod, too? It is really great to have torpedo running depth, speed, spread/single shot in UZO and periscope view. (You dont have to install all those other dials - I will post a screenshot when I play again)
Thx (and sorry for mixing topics here....)