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Old 08-31-20, 10:23 AM   #4
propbeanie
CTD - it's not just a job
 
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Join Date: May 2016
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I like the enemy subs in FotRSU. They definitely add a level of worry to a skippers travels about the Pacific, don't they?... lol I have a submerged JyunsenB of a mix of keltos01's sub, CapnScurvy and strikeback's tunings, and then my making it submerged and able to travel while submerged, which is something that lurcker_hlb3 did in OM, and is where I got the idea from. Since CapnScurvy and s7rikeback worked on it, it does have the capability of shooting torpedoes at the player, but it is NOT active in the mod, but will be a future add-in mod here in a few months. I put one in several test missions, and really liked it. You can see the torpedo wakes, which for the most part, you could not with the IJN's use of alcohol as their fuel, but since there isn't any "incoming torpedo" warning in the game, being able to see the wake, and the use of the External Camera to see a launch are the only warnings you get. The big problem with a submerged AI sub is the fact that it is actually still just a submerged surface ship, and since the water and the landscape are just "scenery" and don't actually block any AI view, the AI subs are visible to enemy DD and airplanes, and are attacked with surface weapons, such as 5" dual-purpose guns, 16" turrets on the Missouri, etc., which is similar to what you'll see with ships that shoot torpedoes are launching them at airplanes in FotRSU... I think I may have come up with a work-a-round to that, but I have not tested that out yet...
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