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Old 06-18-06, 12:55 PM   #12
SUBMAN1
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Quote:
Originally Posted by CB..
Quote:
Originally Posted by SUBMAN1
PS. THe AI in FEAR was pretty good. Many times I found myself doubling back to shoot the enemy in the back and I ran into the enemy face to face trying to do the same thing to me!
yes they caught me out a few time as well---after the fight i would often find myself trying to figure out how they got behind me--and discover a hidden room hypo spray etc--the rag doll physics were excellent as well- over all tho the game kinda petered out half way thru--

i reckon the game devs got caught up in genital measure-ing contest with each other-- over who had the most advanced graphics engine and forgot what they were meant to be doing was creating games--

i still reckon game graphics are closer to graphic art than anything else--and a lot more could be done with a lot less if they followed the same principles...take a wander round the local art gallery and look at some old masters--no fancy effects there just straight forward colour on canvas--
you could bring the graphics in a game even as old as AOTD right up to date simply by applying the same principles--a texture is a texture is a texture--it's just a piece of "canvas" with colour apllied--same problems same soloutions--but i reckon that might be a bit to obvious lol????

for example the ships in SH3---are all painted with texture files--better the painter who makes the textures the better the ships will look--some enterprising soul could even have gone round taking colour photographs of similar ships and used those to texture the ships--photo realism--allmost literaly lol--but instead of hiring a top rate artist to paint/draw the textures --they do a half assed job of it and spend the money of fancy lighting effects which half the time you don't really notice--

it's all a bit "scew whiff" best way to get decent graphics in games is get a decent graphical artist to paint the textures--

then all the extra CPU cycles saved by not needing fancy lighting effects could be spent on genuine gameplay elements such as the AI etc--i still reckon most game devs these days are "pulling a fast one"--
My thoughts exactly on FEAR. Half Way through, the hair raising on the back of my neck stopped. Turned into just another shooter. I must admit though, I did fire off a couple shots at a ghost at least once in that game.

I don't mind all the fancy lighting and kinda of like it actually. But I'd rather have gameplay over fancy graphics, and I'd even rather have good sound and music over fancy graphics. You might say it all needs to be a balanced package in my opinion.

-S
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