Thread: Damage
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Old 08-20-20, 10:41 PM   #3
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
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Quote:
Originally Posted by propbeanie View Post
So... in their continuing effort to confuse confound and befuddle, along with out-and-out "fixing" things, they hid the door damage in the SubName.upc file, and did not include that on the SubName interior screen, nor in the UPCUnitsData folder files... lol

@ ETR3(SS), can a listing for the doors and rudder be added to the Equipment and Weapons upc files, such that they then list on the submarine's "Subsystems" tab itself, or are we stuck with unidentifiable exterior damage in the SubName.upc file, as you show?... My guess is that the "ID" for that is already set internally to the game, and cannot be added to. Thanks.
Quote:
Originally Posted by KaleunMarco View Post
so, a quick fix would be to modify the zone for this item in zones.cfg to Destructible=No?
then work on what PB suggests, which is to separate the doors from the tube.
thanks!
Going to address both responses here. From a gameplay pov setting to Destructible=No is the quick fix and requires no further action. From a realism pov, it makes sense to leave it as is. In order to launch a torpedo you have to open the shutter doors. If those doors are damaged to the point they can't open or shut, then that tube is effectively out of commission until you can be dry docked for repairs. That's my interpretation of why that specifically was set up that way in game. Now you could move the damage zone from the shutter door to the muzzle door, but the problem with that is if your muzzle door is destroyed again you can't use that tube. You wouldn't be able to unload a torpedo in the tube because you couldn't drain the water out.

Quote:
Originally Posted by KaleunMarco View Post
you are thinking US Navy.
you need to think like a Czech programmer.

Romanian. Romanian programmers.
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