I think that's a deficiency in the damage zone modeling that NYGM hasn't been able to deal with - if you hit the same areas of the ship with multiple torpedoes, it will be pretty ineffective.
I'm actually slowly learning how to hit ships in the critical zones or make them sink by hitting different parts, so it rarely takes me more than a couple of torpedoes now. Never went up to 5 fish per ship yet! (curiously, that happened to me at least a couple of times in default SHIII though, 5 torpedoes to sink a ship that is)
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There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet (aka Captain Beefheart)
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