Your Shutter Doors are all gone that's why. The damage zone is linked to the torpedo tube shutter doors, not the muzzle door. This is the same behavior we've seen with the rudder in the past, the 3d model is destructible thus rendering any repairs impossible. Expanding on this, there's no damage zone linked in the Weapons.upc file for the torpedo tubes. But, in the individual NSS_unitname.upc it is defined thusly:
[UserPlayerUnit 1.Compartment 1.WeaponSlot 1]
ID= TorpMountS1
NameDisplayable= Torpedo Tube 7
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=SternTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Tambor_Door02_BRU_anim01
ExternalDamageZoneTypeID3D= 61
Those lines link that to the 3d model in the dat file and the zon file for the damage zone. The 61 is further defined in the zones.cfg file were in its entry it has a line as Destructible=Yes.
As for the camera movements, left click then use the arrow keys and mouse to move around.
__________________
USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03
Yes I was really on a submarine.
Last edited by ETR3(SS); 08-18-20 at 11:36 PM.
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