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Old 06-18-06, 06:28 AM   #11
CB..
Ace of the Deep
 
Join Date: Apr 2002
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Quote:
Originally Posted by SUBMAN1
PS. THe AI in FEAR was pretty good. Many times I found myself doubling back to shoot the enemy in the back and I ran into the enemy face to face trying to do the same thing to me!
yes they caught me out a few time as well---after the fight i would often find myself trying to figure out how they got behind me--and discover a hidden room hypo spray etc--the rag doll physics were excellent as well- over all tho the game kinda petered out half way thru--

i reckon the game devs got caught up in genital measure-ing contest with each other-- over who had the most advanced graphics engine and forgot what they were meant to be doing was creating games--

i still reckon game graphics are closer to graphic art than anything else--and a lot more could be done with a lot less if they followed the same principles...take a wander round the local art gallery and look at some old masters--no fancy effects there just straight forward colour on canvas--
you could bring the graphics in a game even as old as AOTD right up to date simply by applying the same principles--a texture is a texture is a texture--it's just a piece of "canvas" with colour apllied--same problems same soloutions--but i reckon that might be a bit to obvious lol????

for example the ships in SH3---are all painted with texture files--better the painter who makes the textures the better the ships will look--some enterprising soul could even have gone round taking colour photographs of similar ships and used those to texture the ships--photo realism--allmost literaly lol--but instead of hiring a top rate artist to paint/draw the textures --they do a half assed job of it and spend the money of fancy lighting effects which half the time you don't really notice--

it's all a bit "scew whiff" best way to get decent graphics in games is get a decent graphical artist to paint the textures--

then all the extra CPU cycles saved by not needing fancy lighting effects could be spent on genuine gameplay elements such as the AI etc--i still reckon most game devs these days are "pulling a fast one"--
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