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Old 06-18-06, 03:00 AM   #4
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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Ok, the wakehomers 65-76 and 53-65 are something of a separate issue. They really just need the physics calculations and some small updates to the doctrine and wakehoming sensor. So, more or less, the function of these weapons will remain more or less the same, along with the implimentation of their very poor performance at depth and long range/slow speed settings. In fact, for the AI, I left the wakehoming doctrine as stock from back in the day... its perfectly good that the AI wakehomers go to the surface immediately, the propulsion on these weapons is very inefficient too far below the surface, so that's the "optimal" way to use these weapons, to pop right up, although the player will probably have the choice.

The USET-80/Yu-8, MK50, and MK54 all share the same controls. All use the variable depth, helix search function.

The snake and circle buttons are to select the snake and circle patterns. The ASuW Safety is default on, but can be disabled by setting the ceiling less than 40 ft, thus allowing for attacks on surface targets or surfaced subs. The floor selects the bottom of the helix pattern and the ceiling selects the top of the helix pattern. The search depth is not used unless you set the ceiling and the floor to be within 200ft of each other, in which case the torpedo will search in a 2-d snake or circle, depending on preset, at that depth only.

Other than setting the ASuW Safety with the ceiling, the floor and ceiling do not effect target homing, only search pattern parameters.

Well, I think that's about all there is to say about the player torpedo controls in LWAMI4.

Cheers,
David
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