Depending on the setting of the h.sie patch, malfunctions of the torpedoes will be simulated, based on the hight of the waves (measured by wind speed in m/s). If set too high/shallow, the waves can knock the torpedoes off track. Also, if attacking a ship with a smaller draught, the torpedoes can in fact, run under the ship, as it is lifted up by the waves.
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90)
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