View Single Post
Old 08-08-20, 12:26 AM   #10
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 259
Uploads: 51
Default

Quote:
Originally Posted by VonDos View Post
Yep, the ID 0x91344d00c078d76d refere to #funnel_smoke in library\particles.dat. Here you can create a #funnel_smoke_2 (always backup before), tweak values and test in mission copying new ID into ship's sim file.

Best regards,
Vd

Thank you VD!!!


With your help and Fifi's, I will be able to sort this out.



CapZap
__________________
CapZap1970 is offline   Reply With Quote