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No funnel smoke...
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08-08-20, 12:01 AM
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VonDos
Admiral
Join Date: Mar 2007
Location: Italy
Posts: 2,362
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Yep, the ID 0x91344d00c078d76d refere to #funnel_smoke in library\particles.dat. Here you can create a #funnel_smoke_2 (always backup before), tweak values and test in mission copying new ID into ship's sim file.
Best regards,
Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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