Quote:
Originally Posted by KaleunMarco
not really..... because the AI can only simulate enemy capabilities by using percentages. the AI cannot simulate fear, visual recognition, training(or lack there of), confusion, fog-of-war. all it's got is percentages.
after thousands of career-missions, i can remember being able to successfully execute a surface torpedo attack just once. and i was scared s%itless...simulated, of course: too many simultaneous things happening and you are running the entire boat.
also, as you indicated above, once you are detected, the enemy becomes deadly-lethal very quickly.
some guys will respond here that they can do it with regularity however i suspect that the AI-capabilities were turned very favorably towards the Kaleun.
keep in mind that only certain WWII skippers, at the right opportunity, were able to successfully prosecute a night surface attack.

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I know the stories of the great sub skippers of WW2 by either reading books or TV programs. 'Mush' Morton, Dick O'Kane and Sam Dealey all managed attacks that relied on a perfect confluence of luck and skill. There's the 'unknown' factor that can't be duplicated. I personally have conducted attacks that resulted in unbelievable fortune; e.g. 2 ships sincking from one torpedo because they were too close together.
On the other hand, I have not done well with night attacks. This is strange because the optimum time for a sub attack. The biggest problem I've run into is optics that don't do well at night. I have prosecuted attacks using a combination of sonar and radar, but I believe that was more luck than skill.
I watch these programs and get excited about a new attack technique and want to try it out and it fails. I keep in mind that SH is a sim and the algorithms are based on percentages. As mentioned, variables like fear and luck can't be factored in. With all that being said, it's still a lot of fun!! FWIW
