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Old 08-03-20, 07:05 AM   #9
Macgregor the Hammer
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Quote:
Originally Posted by KaleunMarco View Post
not really..... because the AI can only simulate enemy capabilities by using percentages. the AI cannot simulate fear, visual recognition, training(or lack there of), confusion, fog-of-war. all it's got is percentages.

after thousands of career-missions, i can remember being able to successfully execute a surface torpedo attack just once. and i was scared s%itless...simulated, of course: too many simultaneous things happening and you are running the entire boat.
also, as you indicated above, once you are detected, the enemy becomes deadly-lethal very quickly.
some guys will respond here that they can do it with regularity however i suspect that the AI-capabilities were turned very favorably towards the Kaleun.
keep in mind that only certain WWII skippers, at the right opportunity, were able to successfully prosecute a night surface attack.

I know the stories of the great sub skippers of WW2 by either reading books or TV programs. 'Mush' Morton, Dick O'Kane and Sam Dealey all managed attacks that relied on a perfect confluence of luck and skill. There's the 'unknown' factor that can't be duplicated. I personally have conducted attacks that resulted in unbelievable fortune; e.g. 2 ships sincking from one torpedo because they were too close together.

On the other hand, I have not done well with night attacks. This is strange because the optimum time for a sub attack. The biggest problem I've run into is optics that don't do well at night. I have prosecuted attacks using a combination of sonar and radar, but I believe that was more luck than skill.

I watch these programs and get excited about a new attack technique and want to try it out and it fails. I keep in mind that SH is a sim and the algorithms are based on percentages. As mentioned, variables like fear and luck can't be factored in. With all that being said, it's still a lot of fun!! FWIW

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