Quote:
Originally Posted by SeaQueen
That's sort of an artifact of the simulation. While typically people model ambient noise as omnidirectional, in reality ambient noise is highly directional. So you can't really "blind" a sensor that way. Unless the sensor is omnidirectional, you just turn the sensor away from the noise.
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But if direction of the noise is also direction of the target you track... like torpedo warhead detonating between you and your target.