Quote:
Originally Posted by Seminole
The manual gives much longer times than I am getting...both external and internal.
In the first patrol in a Type II the crew to my amazement slapped the fish into the tubes in only a few minutes....I failed to note the precise time but it was very short.
I did however in my first patrol in a type VIIB note that the internal reloads took an amazing 3 minutes and the external only 20.
I am guessing that it is the Longer U-boat Repair Times mod that I am using which changed the reload times.
Any suggestions on how to reset the reload times to a more realistic setting as NYGM 2.0 ought to have?
If it means giving up the LRT mod ...I'll just have to ignore the shorter times...because I like the crewmen having a chance at repairing the damage rather than flooding out everytime after taking the slightest damage.
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realistic torpedo loading times unchecked ?
Outside of that the first thing that pops into mind is that you have tweaked the "damage contol room" so it has high efficienty ?? This is actully the 10 person crew slot - and it affects both the damage control and the II bow torpedo room because both have slots for 10 enlisted crew.
With the efficiency settings in LRT as it came in either flavor for nygm, this would not have been tha case. with my 10slot interval3 at 1200 which is lower than LRT - I have to have a full, rested, and reasonably qualified crew to get an 11 minute load.