A few more screenshots of the work done today. Unfortunately, as you can see at the bottom, the night sky may not be possible to be revamped. I've also converted all textures to DDS from TGA. It decreased its size, and halved the pixel size of some, not as important, textures. This should help in the memory management. I've also tried to stretch the Lightning texture(editing the particles.dat file) so it can spawn from 400(I assume meters in the game), where the cloud layer is located, to hit at the ground. But... That was also a bust(maybe I have the wrong setting?).
Here's the night sky. I've tried adding the milky way(adding the stars as texture is also problematic, as they will look bloated and blurred. Increasing the size of the entire texture is not a good idea, as that will reach 16,384 pixels to 8192(Essentially, doubling the current size) and will probably cause a CTD in the game. I wish they had separated the sky textures, so that way it would unload one set of textures while the other loads. And not a huge file containing all the textures.
I'm also wondering, if I change the sun color and the light on wakes and other things like that, if it will change the AI and its sensors(as I have read in the forum while searching things here)
EDIT:
Yep, the Sky will have to stay without the pretty stars and beautiful milky way. It looks too pixelated. Now I need to understand why the Moon doesn't show up. And then, I think I'm done with the mod(needs the readme)