View Single Post
Old 07-19-20, 10:20 AM   #1
Kiptanoi
Swabbie
 
Join Date: Jul 2020
Posts: 6
Downloads: 46
Uploads: 0
Default Help with installing mods

Hello.
I found a video on the youtube, and in the description the player have written down the mods he using during the video.

So, I just installed the game, and JSGME, and got it all working with adding mods and so on......

But It drives me crazy when I want to install a mod that uses the same files as some other mods....

And I really need help with in what order I need to install the mods for them to work.....

Here is the list from youtube
  • Accurate German Flags
  • Equipment_Upgrades_Fix_v1_4_byTheBeast
  • Fistful of Emblems
  • FX_Update_0_0_21_ByTheDarkWraith
  • OPEN HORIZONS II v2.5
  • Real Environment - Revision_3
  • SteelViking's Interior Mod V1.2
  • SubFlags_0_0_8_byTheDarkWraith
  • NewUIs_TDC_7_4_2_ByTheDarkWraith
  • EMCCD v0.3.2 by archer9 - nonMFCM
  • MCCD_1.04_MFCM_1.2.1_compatible
  • Ship Capsize & Listing Effects 1.0_by vdr1981

And when I downloaded the mods (Some mods require other mods to work)
So here is what I have now in my JSGME mod folder:
  • Accurate German Flags
  • Church's Compass Dials Mod v2.1 - Option Three
  • EMCCD v0.3.2 by archer9
  • EMCCD v0.3.2 by archer9 - nonMFCM
  • Environment 15 MOD
  • Equip_Upgrades_Fix_1_4_AFFOE_151
  • Equipment_Upgrades_Fix_v1_4_byTheBeast
  • FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches)
  • FX_Update_0_0_22_ByTheDarkWraith
  • FX_Update_0_0_22_Stock_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
  • FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
  • FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
  • MightyFine Crew Mod 1.2.1 Alt faces
  • More_crew_commands_dialog_v1.04
  • MQK Gradient_IO
  • MQK LocationMaps_IO
  • MQK ShapeTextures_NO
  • Nazi Medals
  • NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
  • NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights
  • NewUIs_TDC_7_4_2_ByTheDarkWraith
  • NewUIs_TDC_7_4_2_Das_Boot_Crew_Mod_by_Illyustrator
  • NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision
  • NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n
  • NewUIs_TDC_7_4_2_jimimadrids_map_tools
  • NewUIs_TDC_7_4_2_New_radio_messages_German
  • NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke
  • NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
  • NewUIs_TDC_7_4_2_Real_Navigation
  • NewUIs_TDC_7_4_2_WWIIInterface_by_naights
  • OH II v2.5 Grid Request fix Patch SH5
  • OPEN HORIZONS II v2.5
  • Reworked Morale and Abilities v.1.1
  • SteelViking's Interior Mod V1.2
  • SteelViking's Interior Mod V1.2.2 Patch
  • SubFlags_0_0_8_byTheDarkWraith

So please, in what order do I need to activate the mods for them to work?
Kiptanoi is offline   Reply With Quote